Version 2.2.1 PLEASE READ THE INSTRUCTIONS FIRST!!! ---------------- Controls: MENUS: W, A, S, D keys - Move Cursor E - Select Z - Main Menu Right Arrow - Change Vault Page CHARACTER SELECT: Player 1: W, A, S, D keys - Move Cursor E - Select Character Q - Deselect Character Player 2: I, J, K, L keys - Move Cursor O - Select U - Deselect BATTLE: Player 1: W, A, S, D keys - Move/Jump E - Attack Q - Special Attack Player 2: I, J, K, L keys - Move/Jump O - Attack U - Special Attack ---------------- Q and A: Q: Do I have to keep reading? A: No, please play the game, unless you want to keep reading. Q: Can you please add *insert character*? A: Fighters take an exceptional amount of time and space to develop, and are therefore carefully chosen. Feel free to suggest a character or series to be added to the game, however there are no guarantees. Q: What's different in the sequel? A: This sequel uses the new battle engine developed in the original game, which was too large to be featured in the same project, hence the creation of the sequel. Fighters can now launch opponents off-stage to take KOs as well as dealing a certain amount of damage, depending the mode that you pick. This project also features new Stages, Trophies, and Save Data, many features that were cut from the original. Q: This Fighter is too strong/weak! A: There may be an imbalance in the Fighters due to lack of testing. If you find a Fighter to be too powerful or not powerful enough to match the other Fighters, please let me know, and my team and I will review the Fighter balance. Q: When will the new battle modes come out? A: Many battle modes are in development, they will most likely be finished soon. Q: What is the Update Save Data button? A: If you have Save Data from a prior version, you may need to update it in the Data menu. This allows you to hold new Trophies and other data that you need to more room in the save data list to save. Q: How do I unlock Trophies? A: You earn one trophy for completing any form of battle. There will be new ways to earn trophies soon. ---------------- Update Log: v2.2.1 (1/12/2022) -7 new Trophies from The Legend of Zelda series -2 new Trophies for the Fighters: Shulk and Hollow v2.1.1 (11/29/2022) New Game Modes: -Target Smash has been added Improved Stage Graphics: -Frantic Factory -Metroid Research Labs -Motostoke City UI Upgrades -Mario's Neutral Special no longer generates a fireball in front of him as well as throwing one. -Menu Selections have been improved. v2.0.1 (6/6/2022) -Bugs and Glitches fixed Fighters Pass Exclusives: -Hollow has been added to the roster -New Stage, the Grimm Theatre -New Music v1.7.1 -Volume setting added in Data menu -Animations added to Clock Town Stage -UI Updates -Stage Roster Updated -Fixed bugs involving Mario -Fighter Balances Include: Link: -Down Tilt deals less damage Samus: -Up Air deals more damage Pikachu: -Side Special deals less damage -Down Special deals less damage v1.6.2 -UI Upgrades -Mario has improved animations (These do not change his damage hitboxes) v1.6.1 -All Mario and Donkey Kong series Stages have been improved and animations have been added -Roster Screen has been improved -UI Upgrades -Fixed bugs and glitches v1.5.1 -Shulk has been added to the game's roster v1.4.1 -Change menu music -Added new hints -Fixed bugs and glitches v1.4.0 -9 new Trophies from the Super Mario series added -Update bulletin added -Improved menu graphics v1.3.0 -Turbo Mode added -Fixed bugs and glitches v1.2.0 -Improved menu graphics -Fixed bugs involving Crono -Fighter Balances Include: Samus: -Neutral Special deals less damage -Side Special deals less damage Crono: -Neutral Aerial deals more damage -Down Aerial deals more damage v1.1.1 -Fixed bugs v1.1.0 -Added nine new Trophies -Improved Character Selection page v1.0.2 -Improved Mushroom Kingdom and Comet Observatory v1.0.1 -Added Update Save Data Button -Added Turbo Mode and Boss Battles Button -Updated Menus -Added Q and A and Update Log v1.0.0 -Game Release
Join the update studio and request fighters, the game is constantly updating! https://scratch.mit.edu/studios/5343237/ #JPGsTheNewSakurai Credits: Programming: @JPGherooftime Directors: @JPGherooftime @FXBrennan Art: @JPGherooftime @Derpu @FXBrennan The Spriter's Resource CoolText.com Nintendo Hal Laboratory Characters belong to: Nintendo Hal Laboratory Pokémon Company International Creatures Inc. SEGA Square Enix Music: Nintendo SEGA ACE+ Koji Kondo GaMetal gabocarina96 Grim Studio 31 Horas Music T.L.B. Orchestration VineoGameMusic Nokatomoari PaperPenguin A_A_RonHD Morgan Dunn ZeldaUniverse DSC NintendoMedley King Dedede VaniluxxePavilion GlitchxCity DeoxysPrime Special thanks to Mealwhiles, @ZeldaSkywalker, and everyone else in the Update Studio! All music and many characters belong to Nintendo, Monolith Soft, SEGA, and Square Enix. This is a fan-made game made for fun and education.