white is water black is beach blue is land yellow intersects with cave generation shift click the green flag for faster morphing you can morph around and see how the terrain generates put in turbo mode and it will look soo cool space to look at previous save files save the formula to put into save file, change the settings to your liking and comment it m to switch terrain morph modes
x pos into sine curve, with soome velocity changes from the other sprites movement the other sprite move smoothly so there are no same generation