IMPORTANT READ BEFORE COMMENTING Use: https://experiments.turbowarp.org/pointerlock/490736136/fullscreen?interpolate&hqpen It works a lot faster and better graphics (NEW MOUSE CONTROL). I still manage to play in real-time in scratch though, just lower grid size wasd - movement arrow keys/mouse (turbowarp) - looking around e/q - height r - generate random seed i - import seed o - export seed Change grid size for how much is being shown on screen
Credit to @CodingBio for the 3D engine. It's really good! Everything else by me (@xX-mr_v1ct0r-Xx) Time spent: currently around 13h Please don't use this project without remixing it. If you do I assure you I will find out. However, if you remix and add something cool, I may decide to credit you and use it! Current features: - Realistic mouse control (turbowarp w/ pointerlock on) - Movement/looking around ofc - Render distance (grid size) (go as high as possible without getting lag (on turbowarp I go to about 15)) - Infinite terrain generation made using perlin noise - Infinite tree generation made by combining pseudorandom values - Seed save/load system - Day/night cycle Currently Working On: - Player physics - Player collisions with objects To do (near future, in order): - Block place/break (using a raycast) - Render Distance for height (have to test if needed for next thing) - Blocks underneath top layer - Cave systems (if all goes well so far - Oceans/rivers - Biomes - Many more blocks ofc - Inventory system - Crafting system Changelog: beta v0.1: Launch! (2/26/21) beta v0.15: Added mouse controls using turbowarp's experimental pointerlock (3/3/21) beta v0.2: Added day/night cycle (3/4/21) #games #minecraft