(I am testing out the instructions for my next game, this is not a project) ==========READ FULL DESCRIPTION============ ===Controls=== Ok, controls are a bit confusing: To swing your sword, you need to have your mouse on the side of the player you want the sword to be swung, then you click or press space. As a result, you probably want to use WAD, so you can have an easier access to the mouse. You can use the arrow keys, but it is very awkward. ===Instructions=== If you hit the cacti with your sword, you can get a coin. The coins are used to buy extra hearts in the shop. You start out with 5 hearts. You can't get any higher than that. But don't worry! If you try and buy hearts when you are at full, you will not lose coins. Kill the enemies with your sword. Try and beat the boss! Settings lets you change your hand orientation, which will let you swing faster on 1 side! Stats has all the cloud stats about the game! (Bosses beat, enemies killed, etc.) Read the signs! They have the storyline! =Credits= Thanks to all the people who gave feedback on the thumbnail! Thanks to my mom, dad, and sister for basically the whole idea! Thanks to cooltext for the thumbnail text and the the homescreen text. Thanks to my in-real-life friends (@NinjaBunny898012, @GarrRocks1564) for testing! Me for all the art, code, and I built off the ideas from my family. Note to @soniainos: Yes, I know that the player physics was originally @djpros, but I now know it off the top of my head, ( So I did not backpack the code or anything, I just made it ) and I know exactly how it works. So I am calling it my code now.