click the green flag to be given a randomized minigame Weighted Traps: you are the circle with the S on it press an arrow key to move(if using touch controls tap on an arrow off to the side to move) the objects you'll interact with are -The red hazard will cause you to restart the level -The pink bouncers will redirect your direction -The cracked wall will be destroyed if you reach it having moved that many spaces without stopping(re-directs also reset this number) -The key completes the level once touched by your character Snare Traps: The lines are all overlapping click on the top one to remove it see how fast you can clear the entire screen Tar Trap: You need to pull the monster out of the tar pit click the button and press the spacebar to pull it out (hint pressing space + clicking the button is faster than just pressing one)
Thanks to @lukecreed for designing the majority of the snare puzzles and three weighted trap puzzles Updates: 7/13/21 Added a new tar puzzle type (which is actually a button masher currently there is only one implemented puzzle there) and also changed the instructions to remove reference to a lack of randomization and added instructions for the new tar traps tar is not yet added to the end screen due to length reasons the first update here has been removed 6/30/21 Added 3 new snare puzzles to match the total with the weighted puzzles. finally got around to adding a randomization system(however could still use some work there) added in a timer currently set for 2 minutes as well as a end screen for the game(which is the only place I use Pen or music blocks so those are kind of unneeded) 6/29/21 Ended Hiatus as Deadline is approaching and Luke's remix is still nowhere to be seen added 6 new Weighted trap puzzles and 3 new Snare trap puzzles 4/26/21 Reorganised the Updates section here so that the most recent updates show up first instead of the first one(haven't rewritten them though so they are still likely to refer to things in previous update logs) Started planning a new type of minigame that isn't going to be in here for a while, added the break note to the top of this section 4/21/21 Finished the instructions so it should be possible for anybody to add their own levels if they follow them(instructions are in the background code in notes to the right) also just in case I haven't explained the terminology yet and your somehow still confused while reading this Snare traps are the first puzzle I implemented and are the ones made from rope/the lines that you need to click on the top for whereas Weighted traps are the more complicated grid type one that uses arrow keys. in the context of this game the words trap and puzzle are used interchangeably. The next thing I plan on making is mobile controls for the Weighted trap afterwords I might either make more puzzles for both types or try to program a third type. note from later in the day mobile controls have began to be implemented should be done by tomorrow turns out it required more brainstorming than actual coding to get to work 4/19/21 Started working on adding instructions for adding your own levels as it can be a tad obtuse for somebody who hasn't touched my code before 4/15/21 Created the test level for the breakable blocks surprisingly everything seems to be working as intended so far however I'm suspicious after all the work the bouncers took however for now the test level has been put in the order as the 3rd level. Put the special thanks at the top of the notes and credits as it was getting overwhelmed by my wordy update logs 4/14/21 finished testing extreme circumstances with the bouncer and turned the testing area into an actual level started working on a system to properly decide the order of minigames(likely going to randomise it) the system currently takes the form of a list which will make the next minigame played be whatever is on top. Plan on working on a stress test for the breakable blocks next 4/13/21 fixed a multitude of errors regarding bouncers as well as the top right bouncer not reacting to a top left directly to the left of it and bouncers not acting as walls after a certain point(note this is not fully patched out if bouncing infinitely it will still occur however under normal circumstances it should not be an issue) 3/16/21 finally figured out how to get bouncers next to each other to work properly and implemented the fix for a bottom right corner bouncer going into a top right corner bouncer and now simply need to export that solution to all the other kinds of bouncers 3/15/21 found and fixed an exploit where you could mash in a direction right after moving to use your horizontal speed to break a vertical block or vice versa 3/11/21 fixed a glitch reported by where the hazard would kill you from slightly outside it's box found another glitch where bouncers won't work when placed just a tile away from each other but haven't figured out how to fix it(it has something to do with them being considered walls if approached from the back side 3/10/21 the glitch has been fixed and progress has resumed on adding new features and hazards have been added in addition the entirety of code relating to the bouncers had been added tested and fixed and finally as my last task done today I added a goal to the weighted trap test level and had it send you to the snare test level for now