200 views! Thanks for the support! -------------------------------------------------------------------------------------- WASD or arrow keys to move. You can wall jump. Get to the blue door! Avoid red, it will take you back to the beginning! You can also press space and L to go back to the beginning too. There are 12 levels! Press space to view fps! (should be over 25!) Please don't remix without changing anything. :)
Thanks to "How to make a Platforming Script" by djpro for the physics engine! VERSION HISTORY Version 2.5 10th November 2019 Hi, I'm back! I'm working on another project as a tribute to my early Scratch years, and decided to look into this bug which was bothering me. I added another few levels as well, cuz why not! - Fixed a veeeerrrry longstanding bug where the character would teleport if they tried to walljump - Added levels 11 and 12 which capitalise on this bugfix! - Reset global high score Version 2.4.4 29th September 2016 - Fixed a bug where the level wouldn't align properly - Fixed a bug where Level 3 wouldn't be properly rendered after finishing the game once Version 2.4.3 4th April 2016 - Squashed some bugs Version 2.4.2 19th February 2016 Wow! 10 months after the last update!? - Fixed a rare bug that makes you die if you hold forward at the start. - The result: No more rapidly changing screens! Version 2.4.1 29th April 2015 - Reset High Score Version 2.4 26th April 2015 - Removed level 11, as there are some bugs associated with it. It is still in the code (if anyone still wants to play it, set maximum level to 11!). Version 2.3 29th March 2015 - Added level 11! - Made slopes a bit smoother! Version 2.2 24th March 2015 - Added level 10! Version 2.1 22nd March 2015 - Fixed loads of bugs! - Level 4 is back! - Added level 7 and 8 and 9! HINT: Green = Reverse Gravity! Version 2.0 21st March 2015 - Rewrote the High Score Mechanism! Also reset High Score! - The high score is now like it should be: the higher, the better! - Counted Deaths - The movement is rewritten! Added air resistance and harder air aiming (a.k.a. inertia)! It will all become clear when you play it! For the people who want to know how to get their high score, a formula can be found in the instructions section! Version 1.1 15th March 2015 - Changed level 6 a bit! - Squashed some bugs! (but not all) Version 1 9th March 2015 - Fixed bugs on level 6! Now is possible with glitches! (Can't get it to work any way other than this) Version 0.9.4 4th March 2015 - Added a high score speedrun! - Added a new level! There are still many glitches with it though! Version 0.9.3 3rd March 2015 - Added a fifth level! Change wall jumps! - Press space to view fps! Version 0.9.2 2nd March 2015 - Added a fourth level! Drop down, a surprise is waiting! Version 0.9.1 1st March 2015 - Added a third level! BEWARE: Hard!!! - Now fixed jittering! - Now a bit faster! Version 0.9 1st March 2015 The code had only two levels. The scrolling was consistent, and it jittered.