**Water cycle simulation project** Water droplets on the surface are absorbing energy, when the energy has reach a certain level, water will change to vapour state and goes into the air. This is known as vaporization. After that when vapour meet vapour, it condenses. And after some time, more vapour condense, cloud formed. When it has enough weight, water droplet fall down onto the ground. It is the water cycle process. It is not a prefect simulation, but we have put energy as a parameter of the system. You can use the tools to add water/vapour or build or to erase the land. It is really relax to watch the water come down from the air to the ground. Have fun!! Each dot represent an objects with colors. Water - Blue Vapour - light grey Condensed vapour - grey Cloud - dark grey ++Control keys++ [space bar] - change tools Tools : Blue = water Light grey = vapour Yellow = sand Red = eraser [Mouse click] - use the selected tool [Left/Right arrow] - Wind flow direction [Up/Down arrow] - Cloud movement (up and down only) (Between 60% and 90% of the screen height) [p] - Pause [c] - Clear all content
By the idea inside an epic project "Sand and Water v3.2" done by griffpatch We are using 2 lists to do the moving calculation [objects] - store all objects inside the screen [active] - store any active objects, base on this list do the moving calculation. [water energy] - indicate each object's energy, determine the changing of its state Reference: https://scratch.mit.edu/projects/206806888/ by griffpatch