Version 1.99999999999999 INF HP 2.0 ____ Sans ------ 1 - Manual Mode 2 - Automatic Mode Z - Bone X - Gaster Blaster C - Blue Bone V - Orange Bone B - Blue Gaster Blaster N - Orange Gaster Blaster M - Small Gaster Blaster WASD - Blue Magic F - Small Blue Gaster Blaster G - Small Orange Gaster Blaster L - Dodge The buttons in the top right control the bone height. Click on one of the thirds of the slider to control the height of bones. Taller bones move slower. You can also use 8, 9, and 0 to cycle through the different bone heights. The buttons in the bottom right controls the direction your attacks will fire in. You can also use the 6 and 7 keys to cycle through attack directions. The buttons in the top left of the screen control your bonewall power. You can click on them, or use the 3, 4, and 5 keys to cycle between them. More powerful wall throws are taller, but also slower. As Sans dodges, he will gradually become more and more tired. This will allow him to go into... ____ Sans (Phase 2) ----- All previous attacks, plus... J - Sliding bones K - Gaster Blaster Circle WASD - Powered Up Blue Magic Q - X Blaster Pattern E - Plus Blaster Pattern R - White to blue bone pattern ____ Human ----- Arrow Keys - Move Around Spacebar - Attack Sans [He can't keep dodging forever.] H - Use item -----
This INF HP 2.0 project is basically the same at the previous one, but this time you actually take zero damage. It is good for tests. I am really lazy, so I just removed the damage part of the hurt block. If you found some bugs of the @theluigiduck2 game using this remix, you can report them here or in the original project using the comment section. I will remix this every update in the game actually adds stuff, but not bug fixes.