WARNING ----> THIS TYPE OF TAS CAN DE_SYNC VERY EASILY READ THE INSTRUCTIONS PLEASE: - 1 to for Record Mode - 2 for Playback Mode - To save it, don't press 1, see inside the project, right click on every arrow key list and export it. - When you want to import one, see inside the project, delete all of the inputs if there are some, right click on every list and import the lists that you saved.
Credits : @Florcx for the platformer engine The rest is done by me. You can see inside to see how bad my coding is. TAS DEFINITION ↓↓↓↓↓ A TAS (or in other words Tool-Assisted Speedrun) is a speedrun that is made using tools that records your key inputs and that lets you play them back at any time. The advantage of using ADVANCED TASes (not mine) is that you can come back, modify inputs, play the game in frame-by-frame mode for even better precision, and making a speedrun that any normal human can't do in real-time. The way this TAS works is that there are 3 lists, for the Up Arrow key, the Right and the Left one. It repeats "add 0 if the key is not pressed and 1 if it is pressed" until you want to playback the game. When you play it back, I made a variable that adds 1 every frame so it will press or not the designed arrow key in an ascending order.