Well, today is pi day (and mother's day ofc)! So I thought I would share this rather bizarre method of calculating pi with you guys with this simulator I've been working on for the past few days. Anyways, I hope you enjoy the simulation! PRESET DEFINITIONS Visual - If 1 is selected, then it will display a visual of the simulation (this only really works for 1 and 2 digits of pi). If 0 is selected, it won't. This can calculate pi quicker, but >6 digits will take a while on scratch, so you could try turbowarp: turbowarp.org/497557379! HOW IT WORKS I personally don't exacty know why it works but it to do with frequency (pi is literally everywhere). I do know a bit more, however, on the physics side of things. There are two key facts that allows this to work, there is perfect elasticity (the coefficient of restitution is 1) and there are no forces such as friction acting on the two boxes. Pi is calculated by the amount of hits, the stationary box makes with the other box and the wall. The more massive the originally moving box is, the more digits of pi is calculated. However, the mass must be an even power of 10 (e.g. 100, 10000, ect...).