BIO: Radiant is the son of a professor that disappeared years ago. He rarely smiles, but when he does, he shines like the sun! He likes bugs and stars. As an energy manipulator, he is capable of instantly converting matter around him into pure energy as well as transforming energy into any of its different forms. This project was very fun to make. I added a few fancy things like attack names and replay buttons for the attacks. *Kinetic Repulsion is purely a shield ability. I just added the force push thing to make him look cooler *Currently a work in progress. CHANGELOG: 3/14: ---Finished photon ray 3/15a: ---Finished kinetic repulsion ---Moved kinetic repulsion down to the bio panel ---Moved bio to the instructions panel ---Changed bio panel into shield ability panel ---Labelled ionic discharge as the new secondary attack ---Switched thermal meltdown with nuclear fission to make thermal meltdown the new full potential attack ---Decided to nerf nuclear fission because turning enemies into atom bombs or mini stars is a little OP for this game ---Ionic discharge halfway done; electric particles and a stronger punch needed 3/15b: ---Ionic discharge done; I might revamp the lightning particles ---Ionic discharge completed; I'm satisfied with the particle effects and movements 6/10: ---Transportation (kinetic boost) changed to walking. I wanna nerf him. ---Transportation animation keyframes done; Will probably smoothen it out to 12 fps or something 6/12: ---Transportation (walking) changed back to kinetic boost. This makes him a stationary character that only occasionally repositions to dodge enemy attacks and instead shreds with photon ray from a distance. ---Kinetic boost finished PLANS: -Finish the other attacks :) -Nuclear fission plans: Radiant pulls out an apple, throws it into the air, it explodes in a nuclear explosion
Thanks to @Pixelhead3D and @Xerphesus for teaching me how to animate here!