Press the brawler icon in the brawler selection screen to see all of the different brawlers. Use the up, down, left, and right arrow keys to move. Space to attack. Press the 1 key to use your secondary attack. Multiplayer does the following: 1. Records player position. 2. Records player name. 3. Records if player is active or not, if not, kicks the player. 4. Records if player is active and shows or hides if is or is not.
- Credit to all, including the multiplayer engine above. - Credit to @vivmsquash for the joystick engine. - Credit to Brawl Stars/Supercell for the battle music. - Inspired from Brawl Stars, my Brawl Stars project[which has unfortunately been taken down X( ], and my platformer called "Stomp!". This game is still in development! Stay tuned for more updates! Check out the forum topic for this project here!: https://scratch.mit.edu/discuss/topic/516979/ v0.33 (June 10, 2021): Made brawlers smaller(65% --> 40%), added original battle music, nerfed every brawler's damage by 25%, and made projectiles smaller as well(100% --> 75%). After experimenting with the Versus AI mode, these changes(excluding the battle music) were made in order to make battles more longer and fair instead of "whoever shoots first wins". Also added spawnables for Arclyde's and Monster's secondary attacks to battles. Fixed a bug where the brawler that the AI had selected was exactly the same as the player's brawler. UPDATE (June 7-10, 2021): Worked on some potential LuckyBrawl music. You can check it out in the backdrops' sound tab. v0.32 (June 6, 2021): Fixed some issues with the directions of projectiles that the AI and player shoots and made the AI and player correctly be able to take damage. It seems like a lot of brawlers will need to be reworked/nerfed in terms of their damage and how much ammo they have. Also fixed a bug where the AI would have infinite ammo. The AI also now only shoots you if you are within a relatively short range(may be adjusted in a future update involving ranges of projectiles). Also added a new gamemode button as a teaser for what the next gamemode will be like. v0.31 (June 5, 2021): To expand the game, Day 1 of story mode AND the versus AI gamemode are now finally available! The versus AI gamemode may be buggy, but at least it somewhat works. Automatic healing after a couple of seconds of not attacking or taking damage have been added to battles. UPDATE (May 29, 2021): It appears that Ignite and Wavi's ears on their icons were flipped, so they have been corrected along with some other minor changed. This also applies to the concepts that I was developing. Also added a lot more brawler concepts with release dates. They may not shoot projectiles yet(but I'm going to add these soon). UPDATE (May 27, 2021): Arclyde has been added to the cruise ship trio(after being a concept for a while) and is now available as a playable brawler. Also, several brawler concepts have been developed... v0.3 (May 25-26, 2021): Added X points, which can be gained from battles. This means that there is also an X point road, and you need to get a certain amount of them in order to unlock certain brawlers! Also reworked scripting for multiplayer battles and brawler attacks to try and make the project load faster and make multiplayer battles finally work correctly.