Start the evil bug on his way a by pressing the Green Flag. The spacebar should make the Fairy Hippo jump.
This lesson introduces students to the ideas of (1) drawing your own sprites, (2) making sprite move on the screen, (3) making them bounce off the sides of the screen, and (4) controlling the rotation of the sprite as its direction changes. If used in class, this entire program should be created from scratch... obviously. :-)