Simply press the scratch cat and send a request to encode Look inside the project and find the "☁# Engine" That has all 3 different blocks Encode - Convert text into numbers that can be decoded. You can encode 2 times in the encodedText variable like here. Start Decode - This prepares the decoder Decode - Decode the next part! If you are using it you need to put ☁# Powered by CloudHash by @fillwithjoy1 https://scratch.mit.edu/projects/502928007/ in your Notes and Credits DOCUMENTATION Look inside (Currently in beta) Exposed variables: - EncodedText: The text that becomes encoded - Value: The value after decoding the encoded tex Be sure to put any useful data into one encode and single decode for a smooth 30hz cloud experience
This project doesn't work if you aren't logged in! This is soon going to be the most documented, and the easiest Cloud Engine API to implement to your game! SPECIFICATIONS Character Limit to a single variable: 35 Cloud Refresh Rate: 30Hz (ONLY if there's 1 cloud variable running at one time, if theres 2 running, it slows down to 15Hz, so using an encoder speeds things up.) To Complete: - Cloud Gameplay (Encode & Decode) - Detect a New Scratcher/Guest - Logo (Should say "Powered by CloudHash") Things that don't work: - Caps detection (the current detection isn't case sensitive) (eg. a, A) Thanks to: @griffpatch