~ Code the helicopter to move using the arrow keys (don't let it go upside down!) ~ Add a ground take-off site (or make it random) ~ Animate the helicopter (hoovering/rotating effect, etc) ~ Add a landing site sprite target (or make it random) ~ Add a countdown timer (gameplay stopped/power-up, etc) ~ Indicate mission success when correctly landed ~ create a start screen ~create a game over screen (mission success or failure)
It helped me to look into the code from @onlinedesignteacher code called "sample countdown timer" so I knew how to add the timer variable.