READ ALL OF THE INSTRUCTIONS: - 1 to start (only in the beginning) - Arrow Keys or WASD to move the player - O to show the XY Inputs (watch out for lag) - P to hide the XY Inputs - Q to play the TAS - V to stop everything and to remove all the inputs Recording Modes: - 1 for Live Recording - 2 for Frame By Frame Mode - Space to advance one frame (FBF mode) - Z to go back one frame (FBF mode) - Variable "Frames per seconds (FBF Mode)" is used to modify the time it takes to show a frame. The higher, the slower.
Credits : @Florcx for the platformer engine The rest is done by me. You can see inside to see how bad my coding is. TAS DEFINITION ↓↓↓↓↓ A TAS (or in other words Tool-Assisted Speedrun) is a speedrun that is made using tools that records your key inputs and that lets you play them back at any time. The advantage of using ADVANCED TASes (not mine) is that you can come back, modify inputs, play the game in frame-by-frame mode for even better precision, and making a speedrun that any normal human can't do in real-time. The way the TAS I made works is that I have a List named X and another called Y, and it always records the position of the player. When played back, it just goes to all of the positions that are recorded in the lists in an ascending way (from top to bottom). It's really simple!