(How to play and Use the framework below!) This is a "frame work" meaning you're supposed to take this and make your own games with it I'll list the controls below how things work will be in the "Notes & Credits" section! Up=W Down=S Left=A Right=D fire with left click aim with mouse to pick up weapons walk to them with your character then click on them at the same time ammo and health simply need to be touched and add to whatever your health or ammo have
Update 2.0.1 May10,2015 fixed some clipping with the guns and removed some unnecessary scripts but nothings concrete ATM Update 1.2.2(March,17,2015)Huge changes were made,mainly from the engine getting easily confused with numbers and variables. guess I cant go as big as I originally wanted. Technical changes are in the Notes and Credits section enjoy! ATM(March,17,2015) this framework is a bit broken I'll fix it as soon as I can! V1.2.1 Health: As you're probably wondering wheres the ammo well that's a big reason a lot has been changed,the ammo caused great confusion in the scripts itself for some reason they just couldn't keep up so for the sake of making an easy framework the whole variable and scripts for it were removed. Health still functions as it used to,there's still no health cap and the health pouches still just add a certain number to the health's current number. Enemies: Not much was changed except numbers and damage intake normal uzi does 10/100 damage and dual uzi does 20/100 damage. Crosshair: No changes V1.0.0 Ammo and Health: First ill cover the health and ammo! Health and ammo have no cap meaning you can raise the number to whatever as long as you pick up the packs. The Dual_Uzi uses 2 ammo while the Uzi just takes 1 ammo Enemy movements: The Zombie will basically just zone in on you the thing that hurts you are the claws. Each claw is it's own sprite with 2 scripts 1 for starting,health,broadcasts,and following the zombie the other is for the animation of the slashing you can edit this animation for how fast you want them to hit your character! the claws have individual health and can be shot off of the zombie! killing the zombie before they can get close enough to hit you sends broadcasts to each claw stopping the scripts and hiding the sprites! Crosshair: the Crosshair is simply just to give an idea of where the bullets are gonna go,you don't even have to use this as you can just use the mouse. Its just there for the option!