UPDATE 4: Removed no slip dragging one, added another FoxDur so you can see how two work together. UPDATE 3: Press space to see the scripts. UPDATE 2: I fixed the glitch where if you dragged another over the foxdur one it would go with it as well. Now it still glitches if you drag the foxdur on top of another, but if you drag another on top of the foxdur or you have multiple foxdurs, it works just fine. UPDATE: I added two more to compare against. The one called "FoxDur" is mine, the one called "regular" is the average, and the one called "regular (with no slip dragging)" Is regular, but with my other new addition, which means that no matter how fast you go you don't lose it. This is a simple dragging engine I decided to try to make, because I have seen way to many where the sprite goes to the mouse pointer, regardless of where you started to drag it. I know you could accomplish this by unlocking a sprite, but that would make it go to the front when it's being dragged, which you don't always want. Feel free to use this in your own projects, that's what I made it for. I would appreciate a comment though, so I can see what you made!