GUYS YOOOO CHECK OUT THE INDEV VERSION I JUST FIGURED OUT HOW TO FIX SPIKE COLLISIONSSSSSSSS https://scratch.mit.edu/projects/564003391/ Left and Right Arrows to move Z to jump Z midair to double jump Z and the arrow keys midair to air dash Z while clinging to a wall to wall jump Up Arrow and Down Arrow while standing still to look up and down respectively Mash Z while looking down to rev a Spindash Down Arrow while moving to Roll Down Arrow midair to stomp, hold until hitting the ground to bounce X to boost C while near rings to Lightspeed Dash C while not near rings to Curl or Uncurl Mash S after springing to do tricks Double Jump after doing tricks to bank the boost gained from the tricks Enter to pause X while Wall Sliding to Wall Run Run for like 3 seconds or something to go into Dash Mode. The Camera zooms out and you're faster lol (if you run into spikes while boosting in dash mode, you break them and get a bit of boost back) S while on the ground and not spinning to Pivot Dash. Basically you turn around and reverse all your momentum.
Click the green flag again if things get laggy. It usually fixes lag spikes. I'll probably do something else for the Thumbnail/SEGA transition, but I don't know right now. TO DO: >Make grinding tricks >Add more playable characters >Make levels >Make the lag spikes nonexistent >Fix the spike collision >Add more badniks >Add Wisps >Make Power Sneaker and Invincibility Monitors >Add a button to skip the intro but not the title screen >Pixelate the Double Jump/Air Dash effect >Make the title screen less clone-heavy >Add water >Add more stuff to the TO DO list