DO NOT REMIX, IF YOU ARE TO IMPLEMENT THIS INTO A GAME ASK FOR PERMISSION PRESS THE GREEN FLAG TO RESET Select a shell type, and use the sliders to change the variables. Click the "Click to see details" on the shell type to see the Round Weight, Caliber, Muzzle Velocity, Max penetration, and Max Angle. Armour thickness is measured in Millimetres, angle in degrees, distance in meters, and weight in grams. Armour Types: RHA = Rolled Homogeneous Armour ERA = Explosive Reactive Armour General Shell Information: - HEATFS - High Explosive Anti Tank shells are self-explanatory due to the name. Unlike other shells such as APCBC or APHE, HEAT shells do not lose penetration over distance. HEAT shells are prone to detonating if striking an object in its path. ERA Armour is effective at making HEAT shells obsolete in damaging a tank.
--Update V 0.2-- -Added WIP Spall generation !!SOME FEATURES ARE MISSING AND ARE TO BE IMPLEMENTED SOON!! !PENETRATION ANIMATION IS PURELY FOR VISUALS, VARIABLES DO NOT AFFECT IT YET