This game is in development. It currently doesn't have many functions, but I will keep the current content updated here. This is also my game entry for -GraphicsGames-'s coding contest, and the first project on my new laptop. -Movement (done) -Enemies (in progress) -Fluid Camera (done) -Levels (not done) -Upgrades (not done) -Boss fight (not done) -Music (in progress)
my submission for GraphicsGames coding thingy music courtesy of Legend of Zelda and Ukrainian windstorms Notes: Enemy Types include: Strikers; stay on the ground and use ranged projectiles Surgers; stay on the ground and rush you with superior speed Crushers; Large creatures that have smash attacks Ailerons; Floating enemies that hit you with melee Stormers; Shoot lots of fast-paced projectiles The player starts with a basic melee attack, but upgrades & abilities (in order) include: Upgrade slot one; -Double jump -Flame dash (rush forward and deal damage whilst gaining temporary immunity to damage) -Fire shield (exchange one point of mana for 2 extra hearts) Upgrade slot two; -Triple Strike (uses one mana, shoots three firebolts) -Leech (enemies can drop both mana and health) -Lightning bolt (a long range attack that can hit multiple enemies) Upgrade slot 3; -Haste (gain a boost to jumping and running) -Barrage (go for a flurry of melee strikes) -Solar beam (a beam of light that does damage and cuts through the map)