welcome to "Into the darkness" a stamped lighting/movement demo instructions: put your mouse at the bottom of the screen to turn on settings. only lantern light make it so you only can see in a small radius. the first player control mode makes the character turn in the direction the arrow key (or WASD) pressed. the 2nd player control mode makes the character point turn your mouse. the up arrow (or W) makes you move forward and the down arrow (S) makes you move backwards. if this lags please play here: https://turbowarp.org/505962634?interpolate&hqpen your fps the variable on the right. level designer: https://scratch.mit.edu/projects/507226399/ I'm working on the finished game.
@griffpatch for the snap to grid and fps calculator. I designed the level using the snap to grid and then used the coordinates of all those stamps to create this level. the whole level is made of 222 stamped blocks. update log: 3/24/2021: shared. trying to speed fps up. the fps is now slightly higher. I took away a list that it doesn't need and took away a function which takes my computer a while to do (well it takes longer than .01 second at least). I also made it so blocks are not stamped if they are out of your line of sight (if you are in the dark only). I forgot that the function that I talked about above was also used in collision so I took that out as well, and now the fps is MUCH higher than it used to be. for me the fps used to be about 9 - 10, now it is 28-32. I also added collision with the edge of the screen (part of that code is from someone who entered a game in this contest: https://scratch.mit.edu/projects/489281645 I can not find the game so I can not credit the exact person. I do know it was a game about dodging vehicles that fell. the character was a porcupine I think.) 3/25/2021: title change