WASD or Arrow keys to move. Mouse buttons or spacebar to fire. Aim with the mouse. Keep in mind that the explosions hurt you, not the bullets which cause them. This means you can unintentionally hurt yourself in tight corridors.
The sound of shells exploding around you. The churning of wheels barrelling through the battlefield. The great stones and enormous brick walls surrounding you. Find your enemy and take them out in your confined grid battleground, or meet an explosive end! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grid Artillery could be seen as a sequel to my popular project Tanx. However, this game follows a fundamentally different principle by forcing a square grid movement system. (See my profile to check it out) The game is still buggy and has a few (sneaky) glitches. Please notify me if you find any, and it would help if you posted how you found them too! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tips and Tricks and Trivia: - The enemy AI is easily exploitable, but would it be in your best interests to exploit it? - Your bullets are slightly stronger than your enemy's bullets. If they were to come into contact, maybe your bullet could pierce through? - The score bar currently cannot go below -9 or above 99. This is because the dev assumed that you would: 1. Stop playing this game after 10 rounds, probably, and 2. Win/Lose a net value of less than 9 points. - In truth, your artillery is more similar to a tank. You cannot fire over the fairly primitive and short stone walls, nor over the brick borders. However, both you and your enemy have around 5 hitpoints due to your thick armor. - The orange and blue arrows in the thumbnail do not exist in the game. They are purely there for looks. - More content coming soon.... maybe....