REMEMBER IN THIS PROJECT I LET THE SPRITE POINT TORWARDS THE MOUSE without using "point torwards mousepointer" already in the moving code This is the simple code you need to use: (This is an example code to let the sprite point torwards the clone) POINT DIRECTION atan (clone x - sprite x) / (clone y - sprite y) | | find the x position finding the y position of the clone from of the clone from the prospective the prospective of the sprite of the sprite OBVIOUSLY IT DOESN'T WORK ONLY FOR SPRITES, BUT ALSO FOR CLONE TO POINT TORWARDS OTHER CLONES. This is even the engine I used to make the castle defense (V2 of tower defense) where I let the cannons point torwards the enemy CASTLE DEFENSE https://scratch.mit.edu/projects/504918291/
Credits to @relrel for his tower defense where he used this engine