Click on the arrow to open the tower menu, then select a tower and click somewhere on the map that is not a turret or track to place that turret. If an enemy gets through, you lose lives. Lose all lives and it's game over. Every Turret: Basic: Plain turret, nothing special. Double: Fires twice as fast and has way better upgrades. Laser: Fires piercing lasers that hit many enemies. Gatling: Fires super fast. Snowstorm: (will be updated) Blaster: Slow firerate but deals heavy damage at a long range. Generator: BUGGED, DO NOT USE. Scattershot: Hits multiple enemies at once. Prism: Locks onto an enemy, dealing more damage for every second locked on. Missile: Fires explosives that deal splash damage. Earthquake: Deals damage to all enemies in range. Trapper: Fires traps that damage enemies that step on them. Acid: Fires flasks that reduce enemy armor. Deployer: Creates drones that have full map range. Ricochet: Fires blades that hit multiple enemies, even ones far away. Quadrant: Fires projectiles in multiple directions.
Credits to everyone! Suggest changes in the comments __Updates__ 13: Added many new enemies and a new turret, the gatling 14: Added healer enemy 15: Added snowstorm, a slowing turret 16: Added shadow enemies and blaster, a sniper tower with shadow detection 16.1: Money gained at the end of the round now scales 16.2: Many bug fixes for healer enemies, including them not healing at all and healing dead enemies 17: Game hints for normal mode, as well as complete healer revamp 17.1: Made hard mode harder 18: Added static enemies 19: Added a generator tower & fixed game hints 20: Halfway revamping hard mode, added upgrades to basic turret 20.1: Fixed small bug with enemies dying before leaving the edge 20.2: Tier 1 upgrades for laser and double 21: Huge update! 3 new enemies, game hints for hard, and upgrades for laser and blaster 22: Another huge update! Mode selection buttons, new tower (scattershot), and many small changes and bug fixes 23: Added a new tower, prism, as well as making enemies deal damage depending on hp, and some other changes 23.1: Added upgrades to scattershot, and fixed a bug involving upgrades when clicking on illegal placements when a turret is selected. 24: The bomb tower (missile) has finally arrived! Also nerfed laser and added more hard mode waves, plus a 1 hour time of the missile having 1250 cost displayed 25: Hard mode is finally finished, except endless. 25.1: Added upgrades to double as well as adding a code for testing towers (expose it and it will be changed) 25.2: Small change to viewradius 25.3: Added upgrades to missile 25.4: New screen 25.5: Buffed missile's base cost and added endless hard 25.6: Nerfed hp scaling 26: Sandbox mode is here! 27: Added earthquake 27.1: Much better cash flow 27.2: Many small changes 28: Trapper added 28.1: Uncorrupted corrupted sprites, as well as adding weaker enemies to early waves of hard and reducing nearly every enemy's hp 28.2: Buffed scattershot and gave upgrades to earthquake 29: Acid has arrived! Also implemented armor (though currently every enemy has normal armor at base level) 29.1: Fixed bugs and added armor corrosion 29.2: Now you can select waves in sandbox 30: Added deployer: The drone command tower 30.1: Fixed deployer 30.2: Many small changes, including nerfing wave 12 (seriously, the attack rush is just unfair if you don't use piercers) as well as making deployer drones fire faster but have less lifespan 30.3: Gatling and generator finally have upgrades. 31: Ricochet, the cute glaive throwing tower, is here! 32: Another huge update: Bug fixes, upgrades for ricochet, multiple maps, more enemies, programming for deflectors and phasers, and more 32.1: Balance changes. Come on! 33: 3 more enemies, including phasers, armored enemies, and property combos 34: Sprites for upcoming things, as well as many quality of life changes (both for coding and for players) 34.1: Map buttons 35: Quadrant now exists, along with some balance changes, and prism revamp 36: I'm finally back! Added normal? enemies (yes, that's their name) and bug fixes. __Plans__ Insane mode with way too many new enemies. Also selling, upgrade buttons, snowstorm revamp, and more turrets. Oh, and also better targeting.