Controls: Arrow Keys for movement of Link, and space to attack. Press 1 for boring default generation, and 0 for random generation. The enemies can be killed but do not do anything else. *Please keep in mind that if you do random and then choose default, moving to another screen can get you stuck. Right now you can drag Link with the mouse as long as there is no shading, so if that happens just pull him out.
Sprites from Google images. This is my own test and attempt at making an ID tile based map generation. I really was just messing around with it. Yay for random map generation and day/night time shadings. =================================================== Update Log: I'm not working on this project as of now, and probably not ever. <====Necessary things====> ~Proper blocks that actually stop your movement now. ~Random generation too. ~Moving to the edge triggers another map generation ~However, depending on the time you're playing, the shading will be different for night/daytime. ~Now the Octorocks move around and die.