This example mixes conditionals with event driven programming. It is a number guessing game where it will use conditionals to check if the number the user picks is higher or lower than the target number. It also will have sprites that can be clicked on to continue playing or stop. Extension opportunities: Make the target number random so it changes each time, earn points for how many you can guess, add a timer
Created for Programming with Scratch I training for CodeVA Created by: Matthew Reierson