This is the last version of this game. Please take your time with your last moments of the game. Thank YOU for playing Bejeweled Twist Replica. The update to version 0.3.0 broke the music. I might return and fix that. This version includes Blitz, visualization effects(The effects you'll see in Zen; Lowered the speed to prevent seizures), and more music. Bejeweled Twist Replica. Blitz, Zen, and Challenge(which was never finished).
Visit the Bejeweled Twist Replica Community Forum to share your ideas and suggestions! (https://scratch.mit.edu/discuss/topic/506816) All the people who made the original projects! PopCap for making the Bejeweled series and Bejeweled Twist. (Music Credits is after Updates/Changelog) -------------------------------------------- Updates/Changelog: v0.2.95: -Fixed a spelling error on the Under-Maintenance screen -Added an error sound for when you try to play the game when it's under-maintenance -Added "Unsupported" to the list, "Development Phases" -Changed some text that can be shown when hovered over to prepare for when the game reaches it's End-of-Support date. v0.2.9: -Added 1 New Zen Track -Currently adding New Classic Tracks? Not sure about this one -Less Updates due to Data Issues -Might have reached the "Point of No Return" for the amount of data in this Game -This game's End-of-Support date is on 11/5/21, due to Scratch's data limit v0.2.8: -Added Challenge Theme 2 to the OST List -Made Bejeweled Twist Replica's Zen Mode Playlist on SoundCloud v0.2.7: -GO! now zooms in and out like in the actual game -Shortened the text when hovering over Quit v0.2.6: -1 New Zen Track -1 New Challenge Track -Enhanced The Voice's Compliments -Renamed TurboMode's Sprite to Placeholder -Removed the following Costumes/Images: Endless & Endless2; Puzzle & Puzzle2; Restart & Restart2 -Removed the Coding for the Costumes/Images mentioned above v0.2.5: -Finally removed the "Use Turbo Mode" glitch -Removed coding from TurboMode's sprite -Started working on Global High Scores support -Added some sprites to hide the High Scores List -Enhanced the UI when quitting -Replaced all images in TurboMode's sprite to a Placeholder image -Added a Low Res version of the thumbnail to Thumbnail's sprite for some reason v0.2.4(a.k.a the Quitting Update): -Thumbnail made -The Quit Button now says Quit -The game now says "Goodbye" instead of "Game Over" when quitting -The "Repeating Compliment" glitch might of been fixed from The Voice's code change -The text when hovering over the Quit Button now says something related to quitting v0.2.3: -The Blue Gem got a new redesign, I didn't like the way the old one looked -Sort of fixed the "Repeating Compliment" glitch. Now it doesn't happen 99% of the time -Started progress for TurboWarp detection -Changed Visualization speed for more smoothness v0.2.25: -False alarm! The multiplier didn't get deleted, some coding caused it not to load v0.2.2: -Turbo Mode glitch sort of fixed, there is still a chance that this glitch will occur, as TMG is still fixing this issue; If this continues to be a problem, let me know -For some reason the Multiplier texture is missing, along with it's coding. TMG is getting the coding from a previous version; This will be fixed in a future update v0.2.1: -Profile coding fixed; still enhanced -High Scores button added -Some text changed -Made things look different playing in Zen -Made more tips -Fixed some lag issues, it still lags, but it runs somewhat better; it will still lag badly if you leave the game idle -Made the board a bit more transparent v0.2.0/Pre-Beta Launch: -Visualization Effect speed lowered -Added Scores to the Blitz High Score List -Changed some text when hovering over Zen & Blitz -Enhanced Profile coding -Help button removed v0.1.9: -Challenge button added -Announced v0.2.0 & Pre-Beta Release ( v0.1.8(Alpha & Demo): -(Demo)Error Screens(000-005) Added -(Alpha)ChallengeLevel Variable Added v0.1.7(Pre-Alpha): -Music for Challenge -Music Coding for different types of challenges -Made some text smaller v0.1.6(Alpha): -More Music for Zen -The game now doesn't spawn the same 3 gems -Progress for Challenge starts v0.1.6(Demo): -It now stops playing when you reach Level 15 -The game now doesn't spawn the same 3 gems v0.1.5/Demo Launch: -Zen finished -Improvements for the Demo Version -(Pre-Alpha Version) The Green Gem got a redesign -Music for Zen/Endless v0.1.4: -The Gems get a redesign v0.1.3: -Added coding to the Help button -Added coding for Zen v0.1.2/Pre-Alpha Launch: -Added Help button v0.1.1: -Added UI for checking if Turbo Mode is enabled v0.1.0: -UI added for when your Blitz score gets on the Blitz High Score list. v0.0.9: -The Voice now compliments the player v0.0.8: -Moved the UI around for more buttons -Zen button added How long can long can a description be? This long. It literally doesn't want to go any further. It knows that it's time has come. -------------------------------------------- Music Credits: Bejeweled Twist(2009) 5 Minute Blitz - Skaven Network/Bejeweled 1(2001) Soundtrack - Skaven Endings for Snowflakes - Skaven Sunderfall - Skaven Nimbus - Skaven Void Intertween - Skaven Preclusion And Afterhope - Skaven Taustavaikuttaja - Skaven Antagolyte - Skaven Tuonenkajo - Skaven Strangers in Passing(Challenge Theme) - Skaven Propulsome(Challenge Theme 2) - Skaven