
Same as the original project, with arrow keys or WASD for movement, and space or Y for cappy throw. There are special moves with these combinations: Crouch: Hold Down Cappy Bounce: Y while touching cappy Roll: Down and Y while on the ground Longjump: Down and Up while moving (rolling or walking) Backflip: Up while crouching Ground Pound: Down in air Dive: Y while holding down (or ground pounding) Glitches and Exploits: Cappy Return: V button (this might actually be an intended feature in the game, but it can cancel some of the other glitches to be shown later, as well as give you cappy at the very start, so who cares) Uses: Glitch Cancelling, Early Cappy, Infinite Height Note: Repeated use of cancel gives height benefits. Throw then return for slight height increase. This can be repeated across the entire stage. Moon Dive: Holding Down and Y after moon is collected Uses: Speedrunning, Height Cancel: Stop holding y or down, automatic end Unloaded Capture (UC): Capturing Something (dog) while the capture hitbox is unloaded Uses: UC Dive UC Dive: Dive while UC Uses: Infinite height, UC Bonk Cancel: Cappy Return UC Bonk: Bonk + UC Dive Uses: Ghost Mario, Just for Fun Cancel: Return Cappy Ghost Mario: UC Bonk All the Way to Death Barrier Uses: Challenge, Fun Notes: During Ghost Mario, you have no ground collision when standing, ground pounding, walking, falling after backflip or jump, or drifting in air. All other moves have ground collision. Moon collision is also affected. Cancel: Refresh Game, Collect Moon Left Drift Storage: Drift left while capture dog. Makes you face left visually, but right in the code Uses: Just for Fun, to recreate the Famous BLJ, as well as backwards dives, cappy throws, and rolling Cancel: Movement, Collect Moon Have Fun! Follow Studio for More
Original Project by FAJTV, nothing changed at all, just giving some instructions for complex manuevers. My mute button