If your seed is not 26 digits then it will automatically loop your seed until it is 26 digits Enter a seed to have it randomly generate numbers. A seed beginning with 3 will be oceanic. A seed beginning with 2 will be mountainous A seed starting with 1 will be rolling plains. The fourth and fifth digit of the seed will be 0 or 1. the rest of the digits are locations. The seed is not a set world, but rather a skeleton or model that the world is build upon. Just like how monkeys and humans share a ton of dna but are very different. Clicking on lakes, mountains, or trees will give you a description. Due to lag, I cannot let the ground also be interactable. Dark green is lake lowlands (from st Laurence lowlands) Dark Gray-green indicates highlands.
only spent 16 hours on this. I was forced to use variables as descriptions because clones caused lag and stamps couldn't be shown over sprites.