You’re flying through a debris field, and your artificial-gravity system begins to malfunction! The debris is moving towards you! !! PLEASE READ THE INSTRUCTIONS !! ———————————————————————— Controls: • Keyboard and Mouse: • Move your mouse and the ship will follow. • Hold click to move the mouse without the ship following. • Press P to pause the game. • Mobile: • Tap to have the ship move to the tapped location. • Press and hold to be able to drag your finger. • During this time if the screen is tapped again, the ship will move towards the held finger. Instructions: Avoid actually TOUCHING the debris, but get somewhat close to it to collect resources, which are sold for money. Achievements ———————————————————————— Stay on the menu: 1. Slowpoke: Stay on the menu for 60 seconds 2. Couch Potato: Stay on the menu for 5 minutes. 3. AFKer: Stay on the menu for 15 minutes Survive: 1. Easy: Survive for 60 seconds 2. Ace: Survive for 5 minutes. 3. Untouchable: Survive for 15 minutes Get Hurt: 1. Persistent: Get hurt 100 times 2. King of death: Get hurt 500 times 3. Emperor of death: Get hurt 1000 times Upgrades: 1. Upgrader: Have 10 of each upgrade 2. Nice Ship: Have 50 of each upgrade 3. Perfect ship: Have 100 of each upgrade
Please mention about anything you would like to see in this project. If you ever see a bug, PLEASE mention it, as I would like to keep this project bug as free as possible. Q&A ———————————————————————— Q: Why did you make this game? A: There was a grade level talent show at my school, and I decided to make this game to display my game making skills on Scratch. Q: What was your inspiration? A: I asked my friend what to make, and he said I should make something similar to what this project is now. Q: Why did you wait a year before updating the game? A: https://scratch.mit.edu/projects/427343175/ was trending around May 20th 2022, and it reminded me of this project. I looked back on it, and realized it was (in my opinion) better than it. I showed it to a few of my friends, comparing it to Space Dodge. They gave me some suggestions, and I began to update the game. Q: How many blocks were used to make this? A: 1087 blocks were used (outdated), but I put in more work then that, as the sprite-working was difficult. To see why, look at how many costumes the sprite "Debris" has. I’ve covered most of what I think could be commonly asked. If you have a question that was not covered here, please ask it. Version History ——————————————————————— PLEASE NOTE THAT THIS HAS BEEN RE-SHARED! I re-shared this so it displayed at the top of my list of projects. Originally, this game was released on April 14th, 2021. v1.0.0: (April 14th, 2021) Game Released • Titled "Asteroid" • Money is given for surviving. v1.0.1: (June 10th, 2022) Fixed some bugs with the menu • Opening the shop before the opening menu sequence finished would glitch out the “Money Gain” button, starting the game instead. v1.1.0: (June 11th, 2022) Made the obtaining of money substantially different • A tractor beam gathers resources from the asteroids in close proximity. • The "Money Gain" upgrade affects the proximity • Added Ores • Each asteroid contains an ore, each ore is both rarer and worth more. Updated the Shop • "Money Gain" Upgrade • Now gives a 20% rather than a 100% increase increase to money gained • Costs of shop items updated • Default cost of all upgrades is now $100, costs another $500 for each owned upgrade • Updated the display of cost and owned money • Added a back button Miscellaneous: • Made the menu opening faster • Patched a few bugs • Updated the menu buttons’ textures • Added a money display v1.1.1 (June 12th, 2022) Shop prices now increase exponentially Added music • Plays “Debris (Explore)” by Ben Prunty on the menu. • Plays “Debris (Battle)” by Ben Prunty on the menu. v1.1.2 (June 15th 2022) Changed the way money is made: • Money is now given for collecting resources, which are slowly extracted from debris. • Debris cannot be destroyed anymore (for now) Miscellaneous: • Added shields (unused) • Added a hull percentage in the top left corner v1.2.0 (September 8th 2022) Power-ups: • Added power-ups • Now activates shields upon obtaining v1.2.1 (September 12th, 022) Power-ups: • Added “Destruction” Power-up • Turns all debris on the screen into only the mineral mined from it. • Now randomly picks between either shields or destruction power-ups. ———————————————————————— Special thanks to a few of my friends who helped in various different ways: Making the thumbnail, suggesting updates Helping with some code, helping with motivation Helping with ideas, giving me motivation ———————————————————————— If you want the lore, click/tap the “See inside” button. ————————————————————————