Basic Double Spring Simulator. How to use: Drag balls around, change settings to see what happens. Explanation:: FPS/TPS - Frames/Ticks per second, 30 FPS=30Hz Gravity - Gravity acceleration constant, default is -2 Joint mass - Weight of the purple and pink balls. Preload / Target - Spring target length in pixels Spring force - Added force per pixel of movement away from the target length of the spring Sim damping - Movement damping, acts like viscosity, lower number = more damping Slow-Mo - It's slow motion, obviously... Yes, it was made by me.
Credits: Mr. Warwick Aiden