Good evening, With the help of ARC, all goombles now have equation based idle animations! This means there isn't animation sprites, but they wiggle around with sin waves etc. ARC has also been helping with music! If all things go well, all music in GG2 will be made in house. Everyone give ARC some love in the comments. As for base game, I have mostly finished implimenting a data storage system for all data and achievements. As well as expanded on the story engine for cutscenes. In this project you might see some unfamiliar faces! The Goomble to the left is Catalaxy, while the Goomble on my head is kittea. That one asking for an investment is a fusion between Law Sucker and a event goomble! Kittea and Catalaxy are evolutions, but the first form is actually quite viable in combat if you use the right augments! As for release dates, I really cant say. I added all the goombles in the game by putting all my energy into it and exhausting myself into finishing the task. This made it quick, but also gave some burnout as a result (combined with normal quarentine blues). I'm starting to feel better again, and will be working on it more healthfully. I know this game has taken quite some time, but just know it'll be out as soon as its ready. This is my passion project, and I want it done as much as you do! Your friend, Professor Mahogany.
Music: Nintendo: Floaroma Town (Day) - Pokémon Diamond/Pearl/Platinum