This is a test for a workaround to allow you to use more than 10 cloud variables. There are drawbacks, though. It requires a "host" account to be online at all times. On top of that, updating variables is pretty slow. A system like this wouldn't be viable for a cloud game, but could work fine in scenarios where the cloud updating with minimal latency isn't an issue. If you wish to use for yourself, make sure your username is detected instead of mine to have host access.