- SWORD MAN - ONLINE MODE UPDATE!!! There is an option to see other players in-game that is turned on by default, this option can be turned off in the Extras menu. If you experience lag, textures are broken, or the game doesn't load then reload the page or try this link: https://turbowarp.org/515021178 CONTROLS: [Left/Right] Move [Up (unless turned off)/Z/N] Jump [Space/X/M] Attack [C/B] Defense [Down] Drop quickly [F/V] Move camera up/down [1/2/3] Emotes You can also change these controls (except emotes) in the settings menu. Credits @Ninjatintin (me) : Main Developer Special Thanks: @WeirdManGuy : Playtesting @cookielw : Front Page Curator Everyone who played the demo External Software Used: TurboWarp FL Studio Sfxia PATCH NOTES: [2.0.0] Online Battle Mode Changes/Additions: In certain times, your loadout will be randomized every time you spawn in, and it will include every attack and defense, including ones you haven't unlocked These times will happen 3 times a full day (8 hours apart) for 2 hours each, or the full day on Saturday Matches now last 3 minutes and 30 seconds instead of 3 minutes, the intermission will also only take 30 seconds instead of 1 minute Added 7 new stages, making a total of 9 stages in the battle mode Added a mini-map in the bottom right of the screen to be able to locate players Eliminations will now be tracked on the right side of the screen Other players' attacks will now make sounds during battles Some new music has been added to the mode Game Changes/Additions: A new option in the loadout menu that lets you randomize what attack or defense you get, selecting from the pool of everything you unlocked A few boss patterns have been toned down due to them being unfair Some visual tweaks were made to the game's levels All of the music in the Online Battle mode was added to the Jukebox Balance Changes: Adjusted the Bubble Blower's Speed Freeze now keeps momentum during start lag and activates 4 frames earlier The Umbrella now deploys a frame sooner and lets you glide mid-air The Dodge can now be aimed vertically and diagonally and resets the status if it can be used again after a wall cling or if done from ground or underwater The Combo Sword now decends slightly slower The Stone Ability can now be used properly while underwater The Water Shield and Fire Shield now activate 6 frames earlier The Heal Ability now heals 2 hp instead of 1 The Bubble Shield will now stun the player for 40 frames instead of damaging them when the shield breaks Bonking on a wall will with the Boost ability will now bonk the player slightly upward Technical Changes/Fixes: Made changes to the netcode to predict player movement Made changes to the netcode to make melee attacks register more accurately Fixed an issue where other player's emotes were flipped when facing left Fixed an issue where falling into a pit would cause nothing to happen if you never used an attack or defense after getting eliminated or spawning in online mode Fixed a bottleneck caused by the system that checks when an entity should be loaded Fixed an issue where the player sprite and melee hitbox lagged 1 frame behind of the level scrolling [1.2.0] ONLINE MODE OPEN BETA Adjusted some of the menus Adjusted some of the online mode [1.1.2] Adjusted the way hats look in online battles [1.1.1] Fixed an issue in the online mode [1.1.0] Fixed an oversight with an ability that caused it to never end Added online mode, which is closed beta [1.0.1] Fixed an oversight in terms of clearing stats in the list when another player leaves [1.0.0] Game Release Tags: