
Sup everyone! I'm here to share some interesting stuff from and about JQ. First off, Elemental Plains is finally getting a proper redesign, and I'm happy with the result. The view shown here is the normal section of the Plains. Also, We have a bunch of new, and returning, bobs! To the very left is the redesigned, but returning Primal Bob. Along with that, we have our basic, normal Bob dead-center! And now to the new Bobs, starting with the N64-looking boi, Crystalline Bob. Powered by the Crystals on its head, this bob will make quick work of foes that it sees (Unless they're somehow good at dodging, but that won't happen, right..? Right? (*cough* it will *cough*). Next up is the edgy Void Bob. He will only appear in the Final Location and... the Void. He could somehow teleport you anywhere... most likely a White void of no return (Aka, the Afterlife). Also... to the interesting part of this project's Description: The News. First bit of the news: I will be posting a Dev-Log of JQ at least one time a week (At the lowest, one every two weeks). These Dev-logs will go over concepts, WIP projects, and the history behind some of the stuff in JQ. Next up, Partners will be in JQ (In a slightly similar fashion to Pre-Sticker Star Paper Mario Games). One of these partners will be Rook, a young Knight, and your first partner. And Finally, There is going to be a upcoming project in which people can submit different types of Enemies/Common Species to appear in JQ. HOWEVER, the Submission project will have a set list of rules that are Strict (example: The creature your making must be confirmed to live within EXISTING areas, and not brand-new ones (They could be reconsidered if a new area is added)), to push people to their best, yet making it simple and (kinda) easy to do... Also, I forgot the creature has to be vector only, so sorry if your a bitmap god (This rule is subject to change). Anyways, that raps up this project, so have a good day everyone!
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