This is not a fighting game. It’s physics! —controls— [wsad] move your tank around the arena [space or click] shoot projectiles [/] save, load, and open an empty arena to build in [e] editor mode! Add more walls and obstacles by clicking or pressing [p] [1,2,3,4] Use these in the editor mode to switch between blocks to place [q] Switch to another tank! Each one works differently
ATTENTION: if you experience lag, play here: https://turbowarp.org/515109843 Physics engines courtesy @bustertobes and @griffpatch My other tile engine game: https://scratch.mit.edu/projects/496500998/ —Changelog— 4/15/2021 Initial release! Added Sniper, improved wall detection, and redefined camera boundaries. 4/14/2021 Adding all tank scripts, ball scripts, and adjusted ball physics to match the needs of the game. 4/13/2021 Stole my own tile engine, which I slightly upgraded to handle more tiles. Was surprisingly simple to fix :) Added some new tiles as well. Planning to add Griffpatch’s new ball physics, which should be easy and fun :]