Press space to render, I did not put it into a loop, because it takes long to render it each frame. Use the X shift and Y shift to stretch and squash *remember space will actually render the image, and render it with the x and y, so press space after you are done with the variables.
The image is of U.S. president Abraham Lincoln and generals during the Civil war, and are there to use the telegram. (READ ENTIRE THING this is long, like an essay) Pen... has always been characterized... as "flexible", right? You can't just render a vector image with pen's flexible properties... or can you? Yes, this is entirely PEN. PEN!!!! I have advanced my image saving project, to include all shades of black and white. I have done some experimenting, some in-depth research in the Scratch wiki... and you can input a value (variables, list items and built-in values galore) into blocks which include a color input (which you would normally input using scratch color picker). It turns out... you can convert RGB codes, into the scratch color scheme code. The equation to convert them is this: ((R) * 65536)+((G) *256)+(B) So using this formula, I can use a recursive custom block... instead of using a bazillion if-else-statements... to check what shade of black and white the sprite is touching!!!1 It makes the code 100 times shorter, and (maybe) the run time less. And using the renderer, I can render it in pen, and change coordinates to do whatever crazy things to the photo. However... this is not enough... Stupid black and white? What are we living in- the 19th century? No... I must render this... IN COLOR!!!1 I will work on rendering this in color, which according to my calculations, there is 16777216 possible RGB codes... pronounced as "16 MILLION 7 HUNDRED SEVENTY-SEVEN THOUSAND 2-HUNDRED AND SIXTEEN", and the program shall (not if!! ) sift through up to 16 million 7 hundred 77 thousand 2 hundred and blah blah colors, and do it for EVERY PIXEL of the scratch 480*360 viewer, which is 172800 total pixels. So the program will ferret out the color by scouring through 16777216 RGB codes in 172800 pixel spaces. That is 2.89910292E12 individual checks for a single saved image, (whatever "E12" means on my calculator... my CALCULATOR cannot even comprehend this monster number). Stay tuned!!! And what else can I do with this... >:) possibly store it in CLOUD variables?? then I remember... I uploaded this image into the scratch editor... HOW DOES OTHER SOFTWARES DO THIS AAAAAAAAAAAAAAAAAAAAA