Choose your tank and get fighting! Attacks: Normal Attack: Damage varies depending on the tank. Green, Steel, and Enemy tank do 1 per normal attack, Blue, White, and Grey tank do 2 per normal attack, and Red and Yellow tank do 3 per normal attack. Super effectiveness will multiply damage by 2. Type advantages based on Pokemon. Special Attack: Always does between 0 and 3 damage regardless of the tank and type. Block: Has a chance to guard from normal attacks. Can't block specials. If block is successful you deal 1 damage to the enemy tank.
Request types and a wave system. Also comment if there's any bugs. Please. Update Info/Patch Notes v1 Added a bullet animation. v2 Added a type system, deciding whether or not I want an items system. Can now reset for a different typed enemy by clicking your tank. v3 Added a lame explosion animation and fixed a bug with the Fire Tank. v4 Added a block option. Read the instructions to see how it works. v5 Now has my outro! v6 Added normal tank for a request from @DaBigAmongUsGamer v7 Removed explosion cause it was lagging. v8 Added Ghost Tank. Changed range of special attack from dealing between 1 and 3 damage to in between 0 and 3 damage. v9 Increased enemy life count from 10 to 20 to add more challenge and fixed any bugs with the announcements. Gave normal immunity to ghost. Normal used odor sleuth, so no ghost immunity to normal. v10 Added electric (Fan-made tank by @DaBigAmongUsGamer ). Introduced icons that are on the tanks. All were made on scratch except the ghost, which was made on Pixilart. v11 Added Steel (Block Update coming soon!) v12 Block now deals 1 damage to the opponent if successful to make it actually usable. v13 Cleaned up the code a bit, fixing a glitch that allowed the player to click the tank and reshuffle the opposing type. v14 Unique bullet sprites Fixed bug with ghost effect for player ghost tank. v15 Bug Fix: Bullet now disappears correctly, normal tank's normal attack works again Next Update: Special Overhaul and Status Effects