This is dumb.. –––––––––––––– Overview –––––––––––––– Bite (because Scratch) is a list-based thing I made for testing out list readers, mainly to see if recreating XMLs and JSONs is feasible in Scratch. There's a list of functions you can use in the Stage that will be updated each time I do something. –––––––––––––– Goals –––––––––––––– 1. Convert Scratch into a scripting language. 2. That's pretty much it. –––––––––––––– How To Use –––––––––––––– Every Bite-type actor you want to use must start as a duplicate of the 'Bite Template' sprite. This sprite contains all of the function-detecting scripts, as well as a few other things. (Make a new sprite using the Sprite button only if you don't want to work in Bite for some reason.) –––––––––––––– Important Notes –––––––––––––– TBA –––––––––––––– Planned Libraries –––––––––––––– . Scratch . KubeUtils (https://scratch.mit.edu/projects/387593383/) . TurboWarp's "last key pressed" variable
I just made a list reader that converts items into scratch blocks EPIC HALL OF EPIC GAMERS: . Me, unfortunately .