Welcome to Funtime's New Diner! We are very happy to have you here working for us. We're sure you're gonna have a heck of a fun time! You, valued employee, will be watching our establishment and our brand new robots from 12:AM to 8:AM using our state of the art camera systems, and if you perform well at the end of your 5 day week, we'll be happy to welcome you into the Funtime family! Good luck employee. PLEASE REPORT ANY BUGS\GLITCHES YOU FIND Welcome to the first game in the revamped Funtime's Diner series ( not in order of release ) Just comparing -R- to this game shows how much I've improved in making games and I couldn't be happier. I shouldn't really compare the two since this is the start of rebranding, but this game improves over the original first games in every way possible. This is probably my most polished game so far, spending tons of time making the art, lore, bug fixes, and quality of life. I hope you enjoy. Instructions are explained in phone calls which can be turned off in the settings. Note: If you want to save your progress with certain extras content, you need to remix the game and save the game there. This works with nights as well, but there are codes shown at the end of each night to access them easier without remixing.
These are the main big deal credits, more detailed ones are in the credits roll when you finish the game. Scott Cawthon: Made FNAF. This wouldn't be here without him @LARRYSdev: Voiced phone guy and beta tested @Mr_Blando: Voiced the automated messages Listen to the full OST here: https://www.youtube.com/watch?v=GaIGrh3V0zE&list=PLE8Rreh6km4crPvyIY-47X05UCRQ5eDHt&index=1 UPDATE LOG V 1.0.0: Stable release V 1.0.1: Added an easter egg, increased the amount of power Hybrid drains V 1.0.2: Fixed a bug relating to the extras menu V 1.0.3: Nerfed Funtime slightly on night 3, Hybrid drains slightly less power, though not as little as he did before V 1.0.1 V 1.1.0: The Extra Challenges Update: Added new challenges to custom night, added unlockable desk figurines, buffed red rabbit slightly, and added "cartoons" V 1.1.1: Added a settings option to turn off the ambience, fixed a bug regarding Hybrid, added sounds to communicate when Hybrid or Funtime are being successfully shocked V 1.1.2: Fixed a Red Rabbit bug, added an in game way of knowing how to access ??????? V 1.2.0: Optimized some code, changed some small mechanics in end of night minigame, added new phone calls, changed company logs contents and positions around, rebalanced power mechanics, added small QOL improvements and changes in relation to Funtime and the clown, rebalanced a mechanic in ???????, added new ambiance sounds and removed ambient tracks, other small changes and tweaks. V 1.2.1: Fixed a bug V 1.2.2: More generator power available in max mode