[WAD] to move around [S] to fall faster [S] to fall though sertain ground [S if on ground] to Dash [move Mouse] to look around [i] Dev console: - small
_Try this link for better performance :) _https://turbowarp.org/516912534/fullscreen?interpolate _This is a gameplay prototype without the final visuals. _The cam. zooms out slightly when you look far away _Player has 5 states atm: Idle; Run; RunStart; RunStop; Jump; Falling; Dash; _Platformer script is from @FUNUT but it had to be modified (added state machine, dash ability, ...) _Change log: 17.04.2021 - added Falling state - added Jump (Placeholder) and Falling Animation Note: I'll rework Running anim. cuz I wanna go for more of a *naruto run* ish style 20.04.2021 - made player animations invisible and replaced them with hitboxes in different colours representing different states - movement speed increased (1 -> 2.5) - added ground you can fall through 21.04.2021 - added *Dash* - changed background slightly to see movement better - added lighting overlay 22.04.2021 - added small cooldown after *Dash* (0.15 secs) - reenabled player texture and disabled visual hitbox - added dash effect (not final) - added naruto run style run animation - added *fast falling* - replaced Jump anim. with 3 new keyframes for different angles (will be animated in the future) 23.04.2021 - changed 3 jump-key-frames to full animations 28.04.2021 - made *Dash* glow (code will be reworked tho) 01.05.2021 - deactivated *Dash* glow (for the moment) - added 2 inbetween-states to polish up movement: RunStart; Slide (unfinished) 02.05.2021 - replaced state: *Slide* with *RunStop* because I just couldn't get it looking good, now it just plays *RunStart* backwards - added test cross-air 03.05.2021 - added another cheat - fixed a bug with *Dash* 07.05.2021 - changed Inputs to run over a list: *Key_Inputs*