• WASD to move • Click to break blocks • Click to place blocks • E to open inventory • Number keys to select inventory slots • Hold G and Click to place blocks in the background layer, • Also hold G to break blocks placed behind other blocks. • Click Enter to pause the game • Again, press G to break blocks in the background while holding another block. • P to show debug UI • Press A and Green Flag to start the project in Developer Mode. Want to play this game full screen? 16:9 (recommended): https://turbowarp.org/517137026?size=640x360&fps=60&hqpen 43:20 (could work well on some 16:9 monitors) https://turbowarp.org/517137026/fullscreen?size=860x400&fps=60&hqpen 16:10 https://turbowarp.org/517137026?size=640x400&fps=60&hqpen
Play here if you want better performance: https://turbowarp.org/517137026?fps=60&hqpen v1.0.0 Tree Leaves now decay if all logs are removed Added Villagers (don't spawn naturally yet, as there are no villages) v1.1.0 +Added Village Houses +Villagers now spawn naturally +Doors v1.2-1.4 +Added Ghast (incomplete) +Added Blaze (slightly more complete, but not quite there yet) +Added Bed crafting recipe +Nether generation overhaul. Warped / Crimson Trees etc generate in caves. +Added Fire & Lava to the Nether (no 'On Fire' damage yet though) Sky now appears black in the nether v1.5 +Biome changes v1.6 +Added End v1.0.0 +Added Biome Temperature +Added Weather +Added Ender Dragon +End Portal +Stronghold +Varied Health Amounts +Weather Overlays +Cave Sounds +Revamped liquids system v1.1.0 +Revamped Creative Inventory +Block Metadata +Birch Trees +Spruce, Birch, Acacia, Warped, Crimson Planks +Separated texture index from block id -Due to a small amount of reworking of the core engine in this update, there may be compatibility issues when trying to load worlds saved in previous updates -Saving is currently broken in this version. v1.1.1 Improved Inventory Functionality Splash Text v1.2 • Added Jungle • Added Snow Biome v1.2.1 • Added RLE compression to new world saves. Existing saves will be automatically compressed when reloaded and saved again. v1.2.2 +Improved compatibility with newer previous versions of the game. v1.3 (pre-release 1) (Redstone Update) +Lighting no longer uses cloning. +Light Processes per Tick now works via a time limit, which means faster computers can render the light map faster. +Various bugfixes +Redstone +Pistons +Levers (pre-release 2) Completely reimplemented the menu system to be more space efficient