(DISCLAIMER: THIS IS NOT THE CURRENT VERSION OF THE ENGINE, while IT IS newer than the one used for last breath, ITS NOT THE NEWEST VERSION, you'll have to wait for that one to go public) Hey guys! I know it's been a while since I've posted a project, a LONG while SO I decided that "hey! I have this joke project I made of Rejuvenation by @S00TF00T (yes she gave me perms and the game is awesome you should try it) and uh, it uses an updated version of the engine! so its cool!" WELL my ACTUAL project I wanna share is literally almost done and should come out within 1-2 weeks just polishing up some things. But while that's going on you guys can have this as a filler, and uh I'll tell you what's changed between this and the version used for last breath -----------------------------CHANGES----------------------------- * EDITING THE PLAYERS VARIABLES IS NOW MUCH EASIER AND CAN BE DONE FROM JUST THE SOUL SPRITE * you can now change your ATK and DEF *you can change how high the soul jumps * you can edit THE TYPES OF ITEMS, their descripton, and how much they heal * KR (karma) is now toggleable * soul glow has a toggle * you can change how many times the soul blinks before it can take damage again * Changing the max HP of the player is FAR less of a hassle ATTACKS * bones now have more sizes so bone waves look better * bones can now automatically stick to the box, instead of manually being placed there * Blue slams now exist, (i made that) which is basically just instead of the bones filling in their warning box, the warning box is the safe zone * ASGORE FIRE RINGS EXIST NOW (it's a built in attack, no it's not shown here you gotta test it yourself in the editor) * gaster blasters by default use the new animation * bones can now grow AND shrink if you so choose EVERYTHING ELSE * FULL 360 SCREEN ROTATION EXISTS * Screen shake has been improved yet again, so it's no longer just repetitive diagonal shaking * the text box no longer uses the default scratch bubble And yeah, I think that's all! Please remember that this battle isn't fully finished as it wasn't my main focus, I might add a couple more attacks later, but no promises.