Please note: the highscore and avatars are unfinished. This has been in the works for a long time, and I've decided I might as well share it. If you want me to finish the highscore system, let me know. I've put a lot of effort into this; If you appreciate my effort, or want to see more projects by me, please show support by giving this a heart. Scroll to find: Backstory Instructions Gamemodes Menu Navigation Unit Overviews Credits Tags Nothing Else Backstory: Your city-state is under attack! You, the Commander, must fend off the red invaders on an open field. Each opposing Commander is tougher than the last, but lucky for you, you pick who you go up against. Instructions: Your goal is to destory the enemy camp, without losing yours. To do this, deploy your soldiers and give them orders, by selecting different settings on the deployment matrix. It may take some time getting used to it, but stick with it; it's incedibly fun once you get the feel of it. Click Layout to view the layout of the battlefield and the deployment matrix. It is highly recomended that you look at it before your first match. Gamemodes: Casual: Default gamemode. AI produces slightly slower than player; great for starting out. Competitive: Al produces same rate as player. Counts towards points, achievments, and highscores. Chaotic: AI produces slightly faster than player, giving players a run for their money (pun intended). Savegames and Highscores are recorded, but with no extra bonus. Navigating the Menus: Avatar openes the Avatar menu, where you can customize your avatar. Get points to unlock more skins. Save to save savegames, Load to load them. Mode to change through modes. Achievements to view achievments. Highscores to see highscores. And Play, to, well, play. You can select different AI's to go against in the Play menu. Unit Overviews: Sword: Runs the fastest, and deals the most damage with each stroke, but has little health. Does well one on one or against the camp, but falls fast when surrounded. Spear: Medium between sword and sheild, and generally well-rounded. Does well anywhere, but won't carry an army to victory. Shield: Slow, little damage, but with an ocean of health. Powerful boosts when touching home camp, making it the optimal defensive unit. Bow: Slow, low health, and medium attack strength, but vast range of fire. Deadly at a distance, and even more so in numbers, but done for in close combat. Horse: Adds a large boost to units, in speed, health, and damage. However, it also dramatically hikes the price, and costs 3 extra reserves. Credits: Inspiration: "Stick War" by Most Art: Most Code: Coordinate direction finder script: Heart/Star indicator: Explosion: Sounds: "Sunburst" by Toby & Itro "Nuke the Moon" by Epic Mountain "Knife Blade Draw 1" by Zapsplat "pop" by Scratch Sound Bank "Finger Snap" by Scratch Sound Bank "Tennis Hit" by Scratch Sound Bank "Tom Drum" by Scratch Sound Bank "Tada" by Scratch Sound Bank "Dun Dun Dunnn" by Scratch Sound Bank Stop scrolling. There's nothing down here. Told you so.