W, A, S & D to move, click the screen to attack. Smack enemies to defeat them and just don't die lmao. Defeat all of the enemies in all of the rooms to win. Check out my stuff: https://scratch.mit.edu/studios/29288318/ Update: Added arrow key support (HOW DID I MISS THIS?! thanks Tronche2Cake.) Also increased size of healthbar and attack. Changed ending dialogue to a soliloquy to stay consistent with now lore.
Limitations bring out the best in creativity. So I decided to limit myself to 4 shades. Only the protagonist has colour but the game's world is entirely monochrome, thus fitting the SDS theme, A World Without Colour. This was also a late submission. Update: Fixed some bugs, expanded ending & added more existential dread. Fun squid project trivia: I actually re-use the same star background. It's from Stellar Sortie, my biggest project yet. The player character doesn't have a name yet. A friend suggested the UFO enemy. The orbs were originally going to have their side orbs orb-it around them. (haha funni pun) NullChroma means No Colour. (Null meaning none, void and Chroma meaning colour.) There is nothing beyond the fog. The music is A Foe Approaches, a piece made by me for Boxey's Adventure.