shift click the flag to run in turbo mode. This project is intended for turbo mode so you probably shouldn't run it at regular speed. Click "See inside" for an explanation of how this project works. ++++++++++++++++++++++++++++++++++++++++ I am working on the next version which will have 3d wireframe rendering when given pieces of a modified obj file but it will be a long time before I finish that. ++++++++++++++++++++++++++++++++++++++++ Some resolutions are buggy for whatever reason. I tried to fix this but it's not perfect. Try changing the pixel size multiplier if you want. Click "See inside" for an explanation of how this project works.
+++++++++++++++++++++++++++++++++++++++++ From this point forward or until I rename it again this project will be titled Stamp Engine for its use of a single stamp block to draw everything on the screen. +++++++++++++++++++++++++++++++++++++++++ CHANGE NOTES: -I fixed the infill sometimes bleeding out to the right of shapes, specifically circles. I'm not sure what caused this, but just shifting the rightmost fill pixel to the left fixed it. -The pixel brightness is now calculated differently so it can contain colors other than black or white. -Optimizations mostly to do with swapping the broadcast blocks for the much faster "my block" functions. CREDIT: The majority of these formulas were accidental copies of existing formulas I made up on the spot or taken from forum posts and Wikipedia. I am by no means a good mathematician and I do try to credit other peoples work when I can so most of the methods used are named in the code comments or simply solutions I came up with. DISCLAIMER: *** You can use this as long as you give me credit in whatever game or project you may want to use it for. Scratch projects are subject to Copyleft rules and Scratch Terms Of Use. Learn more at https://en.wikipedia.org/wiki/Copyleft and https://scratch.mit.edu/terms_of_use ***