PLAY HERE FOR LESS LAG: https://turbowarp.org/520329049?interpolate press space to spawn a circle each circle is rock, paper, or scissors. when they collide, they change how you'd expect. press t (for thanos lol) to remove half the circles if it gets too laggy press r to randomize all the circle types press f to toggle "frame advance" mode, while in frame advance mode press c to advance the physics by one frame green flag to clear all circles
@Nue_Houjuu for the ball collision, everything else by me (we do a little bit of t̶r̶o̶l̶l̶i̶n̶g̶ optimization, I made all the balls the same radius so I could get rid of about a quarter of the collision code)