Double click green flag to start!Traditional arrow keys to control and 'r' to restart a level. As of right now trying to make a collision engine. BTW, don't be afraid to comment. I will most likely respond to all of them! Known bugs and glitches (numbered for easy reference) 1. The hero doesn't fall down sometimes; I don't know why (because the yvel still says -5.6), but I'll fix that. 2. The hero can fall through the world if you just hold one of the left/right keys. 3. The hero might never stand still 4. When the backdrop switches, it flickers a lot. 5. When you restart a level, sometimes the hero falls down really fast. 6. Sometimes when you click the green flag, the portal doesn't show
All of this code is my own. Music is Vexento Tevo. Update notes--------------------------------------------------------------------------------- v0.1 - (3/13/15) Release v0.1.5 - (3/16/15) Added a SKY in the background v0.2 - (3/16/15) Added code so the sprite doesn't "sink" into the ground, it stays on top of it. v0.3 - (3/17/15) Added continuous gravity finally, though I'll admit it was much easier than I thought it would be. Also made a sample level. v0.3.1 - (3/17/15) Fixed glitch 1 (see "known bugs and glitches" in Instructions section) v0.3.2 - (3/18/15) Fixed glitch 3 (see "known bugs and glitches" in Instructions section) v0.4 - (3/18/15) Reworked land formations so now there's a "sample" level. v0.4.1 - (3/19/15) Made lava pools v0.4.2 - (3/19/15 Took away the lava pools because it glitched the platforms v0.4.3 - (3/19/15) Cleaned up art a little v0.5 - (3/20/15) Mostly fixed glitch 2 (see "known bugs and glitches" in Instructions section. Also reworked continuous gravity engine v0.5.1 - (3/20/15) Reworked continuous gravity engine some more and made small and subtle changes to stage. Also added another ledge in the stage. v0.5.9 - (3/22/15) Finally made a second level (but it has nothing on it) and a sprite called "portal of doom". v0.5.9.1 - (3/22/15) Fixed glitch 4 v0.6 - (3/22/15) Finalized sample level 2 and some code for the "portal of doom." v0.6.1 - (3/23/15) Hid the Xvel and Yvel variables (because those were only showing for debugging purposes) v0.6.2 - (3/23/15) Now you can press the 'r' key to restart a level v0.7 - (3/23/15) Added a Level 3 v0.7.1 - (3/25/15) Fixed glitch 5 v0.8 - (3/25/15) Added Level 4 v0.9 - (3/28/15) Added You Win! page v1.0 - (3/28/15) Made lvl 5 and renamed the project "Portal of Doom." v1.1 - (3/29/15) You can now slide around v1.2 - (3/30/15) Added background music v1.3 - (4/1/15) Played around with the velocity values, at the request of some viewers. v1.4 - (4/1/15) Added Level titles/descriptions. v1.5 - (4/2/15) Finally made a collision engine, or at least somewhat. Still a bit buggy, however. v1.6 - (5/21/15) made a lvl 6, later also fixed some of the graphics of lvl 6, but too lazy to call it another update and redo the thumbnail.