This is a DEMO, meaning it is obviously NOT the finished product. But I will be updating this regularly so come back for more in a regular schedule! All category 1 music by me at this stage of development Welcome to the DEMO of my #rhythm game! This is a game where you align the circle and time your clicks.
June 1st 2021 - Started mapping the 2nd category levels, they are with a different playstyle - fixed more code issues - added 2nd category functionality - new music by CREO - changed the PERFECT sound May 31st 2021 - started adding LEVEL 2 - Fixed some code issues - Made it easier to get a PERFECT - softened the PERFECT sound May 27th 2021 - made hitting notes that are not "perfect" less costly on gamepad - Added visual effect to level selection buttons depending on medal for lvl - Lowered score required for GOLD by 25 pts - changed the graphic for holding down on the note grabber May 26th 2021 - hehe... simplified the BG of menu - Added credits screen - made the Level Select butto pulses less exaggerated - made loading notes more gradual to reduce clones-on-screen - fixed a wrong number on the medals bug - Fixed pulsing going off-beat in menu May 25th 2021 - added a li'l more mapping, im also working on more game music - added a little bit of a medal system, SFX and more later May 15th 2021 - Changed the menu music a little bit - Added the current stage of the game over music that i have made so far W.I.P May 13th 2021 - Added options (gamepad preference option) - Added gamepad optimization, experimental - Made a temporary intro part to the menu music - Added some mroe elements to the menu loop - Exiting level select no longer restarts the music May 12th 2021 - Changelog added, this will now start recording the history of this project. - Added an early-in-development menu song that i am in w.i.p for - Added score display, subject to changes. - You can now use the space bar to control. - Still working on making a system to optimize for controller players. - Considering Mobile controls. - Added lots more mapping to level 1.